Bonnie Caroline Remeika is a creative technologist and UX/UI designer in Ravenna, Ohio, with
twenty-five years across brand systems, front-end development, motion, audio and full-stack
engineering. She spent eight years stewarding global design systems at GlaxoSmithKline and seven
years running The Detroit Studio before going independent as
RMK Systems, where she builds and licenses interaction IP.
Recent work includes AETHER_COMMAND, a two-year solo build pairing an interactive globe over
roughly 14,000 ancient genome samples with a narrative engine, and Lil Swaps, a shipped
sustainability app. Eight provisional patents filed on interaction systems.
Archaeogenomics platform, fiction, and sonic system. RMK Systems.
AETHER_COMMAND
Full-stack platform · Next.js, Mapbox GL, deck.gl · sole builder, two years
The globe with 14,753 ancient DNA samples in view, filtered by the time scrubber along the bottom.
Interactive globe and narrative engine built on the AADR dataset of roughly 14,000 ancient
genome samples, cross-referenced against artifact and isotopic data. Chaptered narrative
engine, proximity-based spatial audio, provenance-gated save system.
Four AI agent voices are defined as Zod schemas rather than orchestration code, so the platform
stays model-agnostic. The schema constrains output shape, not content. One of them drives the
interface live: moves the map, highlights regions and generates charts in response to spoken
questions.
Flashlight mode: clicked areas stay lit and reveal every sample inside them, regardless of active filters.The Ghost Crown entry screen.
The companion sonic layer to the platform: original composition, sound design, and a signature
rule governing how the score behaves against the interface rather than sitting under it.
Ghost Crown (fiction)
Historical trilogy and mythology architecture
The narrative layer the platform was built to serve — a historical trilogy with a mythology
structure that maps onto the data the globe surfaces.
Cross Pix
Original character IP for animation and apparel. RMK Systems.
Skull & Beau
Vector pixel-art character IP · a shopping cartoon and a music stage, live on otherly.shop
Skeleton-couple founders built as vector pixel art, designed to carry across animation, apparel
and a variety-show format. They now run SNBN, a shopping cartoon broadcasting from Purgatory:
a QVC parody where Skull and Beau refuse to do sales pitches, so a Marketing Ghoul possesses them
to read the real product facts while the studio cuts to night-vision footage.
SNBN Presents: Skull is her music special. Visitors pick “McBling” or the Halloween “How We Boo It”;
the cameras cut on the beat and her mouth follows the vocals alone, split from the mix.
A tabby kitten and a white bunny misusing vintage objects, no dialogue. Needle-felted plush
texture over a Pixar/DreamWorks read. First episode built around a rotary phone.
Bunny Anarchy
Fashion and character IP. RMK Systems.
Bunny Anarchy
Brand, characters and voice · single-file HTML site with a lazy-loaded React Three Fiber game
Bunny Anarcade: catch the falling merch while Reggie heckles from his pen.
Princess Pusce, a crowned skull bunny, and Reggie, an origami unicorn. Deadpan satirical voice
throughout. Chérie Bomba fronted by Caroline Usagi, a fictional creative director whose name is
a trilingual pun.
Bunny Anarcade is a catch-the-drop game built into the storefront. A voxel rabbit catches
falling merch while Reggie cheers streaks and laughs at misses, driven by his own state machine
that only hears named game events. The game loads only when someone presses play. On page load,
Reggie leaps across the hero stickers and does a headspin on his horn.
Motion short · After Effects, generated footage · original song by Moia
A cherry, a bomb, and one very big lift.
A short for Bunny Anarchy: funny, cute, and a little unruly. Generated clips cut, composited
and timed in After Effects, set to an original song composed by Moia. Passed 700 views on
LinkedIn.
Gamified sustainability app. Commitments become trading cards with rarity tiers driven by
carbon-cut percentage, a fanned hand with 3D flip reveals, and card backs that shift color as
cumulative impact accrues. Database-backed and deployed.
Live · custom Shopify theme for every brand · plain CSS, React + Three.js, GA4, WCAG 2.2 AA
One store for Dead Cute, Bunny Anarchy and whatever comes next. A product’s brand comes from a
tag, shared components read role tokens, and each brand look is a tokens file and a layout.
Illusion leggings are one product per printed skin-tone shade, grouped by design into a color
picker. Characters and merch drawn in Illustrator; built with Claude Code as my coding partner.
A brand mark that arrives instead of appearing. One drop falls, shifting from copper to blue,
and its impact ripples the whole page through an SVG displacement filter before the mark,
wordmark and tagline rise out of it. Built in code and vectors, no video.